What is Gamificaion?
According to the article, “Things You Should Know About…Gamification,”
gamification is the application of game elements in non-gaming situations,
often to motivate or influence behavior.”
Why Use Games in Language Learning?
Author Stephen Franciosi of the article “A Comparison ofComputer Game and Language-Learning Task Design Using Flow Theory,” states that
using games in the foreign language classroom can offer students concrete
goals, meaningful feedback and varied skill and difficulty levels. Franciosi
states the benefits of using computer games in the classroom, and how games
provide students with clear goals: “Successful computer games tend to have
concrete goals in the form of quantifiable scores, payoffs and/or accomplishments
that express outcomes which are explicit and objective” (p16). Next, Franciosi describes the meaningful and
immediate feedback that is given through games: “In well-designed computer
games, feedback is usually immediate and unambiguous, provided through the use
of audio/visual cues such as timers, score boards, collapsing or exploding
foes, spatial movement and the like (referred to collectively as
"output" by Rollings & Adams (2003, p. 183))”(p. 17). Lastly,
students can experience a balance between skill and difficulty level: “The
intention of such architecture is, of course, to facilitate an environment
where the level of difficulty increases gradually and concurrently with player
skill level. Second, computer-mediated games are able to respond in real time
based on player feedback, and so are ideal for supporting adaptive learning
(Torrente, Moreno-Ger, & Fernandez-Manjon, 2008)” (p 18).
Using Gaming in the Classroom:
In order to engage with the online gaming world and to see
what benefits it would have for the FL/ESL classroom, I attempted to play an escape the room game called The Great Kitchen Escape. This type of game challenges students to think critically and strategically, using English vocabulary to 'escape' the kitchen and exit into the next room.
I played this game for about a half hour and needed to use the 'walkthrough' tool in order to help me progress to the next level and finish the game. I believe that this game would yeild multiple benefits for beginner ESL students and even foreign language students, if the teacher is able and willing to translate the lesson, pre-teach vocabulary and scaffold.
I played this game for about a half hour and needed to use the 'walkthrough' tool in order to help me progress to the next level and finish the game. I believe that this game would yeild multiple benefits for beginner ESL students and even foreign language students, if the teacher is able and willing to translate the lesson, pre-teach vocabulary and scaffold.
Language Learning Objectives:
This game has the ability to present basic-advanced English/Foreign language grammar (depending on the dialogue of the teacher); however the vocabulary is very basic. Students would be able to:
- Read and respond to vocabulary pertaining to everyday household items.
- Read and respond to communicative English/FL (imperatives, interrogatives, etc)
- Read and understand different forms of French grammar
- Read and understand different French language tenses
Role of Teacher:
I would use this computer program as a lesson on basic vocabulary and grammar, and scaffold my students along the way. It would be used as a language tool to learn and practice new vocabulary and
grammar. Because the game only presents written language, I would like to read
the dialogue out loud to the students where it is possible and walk them
through the directions to ensure that they are clear. This would allow for students to receive language
input in both written and spoken forms. After reading and explaining the
directions in English/French, I would pause so that the students could attempt the
level.
Role of the Student:
The Students would be actively involved in this game by
following the language prompts on the screen: They must select the correct picture with the vocabulary word, and in turn they will be granted access into the next room. This
motivation alone will inspire them to reach the correct answers.
Assessing Student Progress:
One way to assess student progress is to walk around and
check the computer monitors to ensure that the students are making the right
choices. Also, to check that students are meeting the language objectives, I
would informally assess their understanding of the language that is used in the
game by either monitoring their progress when a prompt is given, or by verbally
repeating the same question or statement to see if they are able to comprehend
it.
Your plan sounds good but I think you could think of other ways to assess such as matching pictures and vocabulary, or choosing a picture after you say a word, etc.
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